Abdallah-Robbins, Serena. 2025. “Dagger Envy: Reclamation of the Self in Final Fantasy IX.” DAS VIDEOSPIEL. Retrieved March 10, 2026 (evergreenreview.com/read/dagger-envy/).
Abdallah, Serena. 2025. Review of Anime’s Knowledge Cultures: Geek, Otaku, Zhai by Jinying Li. International Journal of Communication 19:2028-2030. Retrieved March 11, 2026 (ijoc.org/index.php/ijoc/article/view/25007/5002).

"By fire, be purged!": The Necessity of Countering Alt-right Extremism in World of Warcraft
(Presenter)
By analyzing legal agreements, community guidelines, and incidents recorded in public forums surrounding World of Warcraft (WoW), this presentation brought attention to the dangers of unchecked hate speech and alt-right extremism in online gaming spaces and the need for companies to be held accountable as their games are used to spread white supremacy.

"Live and Thrive": Ecoconsciousness through Narrative & Gameplay Mechanics in Hades II
(Presenter)
Through systems thinking and methods of critical environmental justice, this presentation performed a content and development analysis of plot points, details, and mechanics in the video game Hades II to assess how narratives in games may be used as a metaphor for ecological crises and can raise awareness of the necessity of coming together to save our dying planet.

Balancing Gaming & Mental Wellness and Your Network is Your Networth: Relationship Building
(Guest Panelist)
Campus Takeover featured keynote sessions from acclaimed speakers, conference-style panels, networking events, and more. While attending panel discussions and networking events, attendees immersed themselves in the esports industry and learned how to best support the growing esports communities on their campuses and in their region.

The Server Queue to Anti-Fascism: Video Games as Transnational Revolutionary Spaces
(Presenter)
Through review of literature on transnational communication and solidarity and theories of agency and play, this presentation considered how videogames may be used as transnational revolutionary spaces by players, and how they may be consciously designed by creators to disseminate and encourage anti-fascist messaging.

Aristotle and the Butterfly Effect: The Power of Choice in Baldur's Gate 3
(Presenter)
This presentation addressed the question of how people may use narrative-based roleplaying video games as an opportunity to enhance their ability to make positive choices in life, by engaging in decisions in a virtual space to see the consequences of alternative choices and gaining greater moral agency.
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